People

Peoples:

The term People in Gulg refers to more than simply the denizens of that place; People refers to subcultures within the city which reach across each Dagada and even beyond the city walls. While a Dagada serves a purpose within the city, People affects tradition and culture. Individuals from the same People might never meet, but even strangers from the same People will treat each other like family. Young children are taught to trust strangers if they are of the same People. People are often identified by specific necklaces, beads, feathers, hair style, or clothing.
There are 39 recognized Peoples:
Green Slaves: Includes domestic slaves, pleasure slaves, and craftsmen slaves.
Grey Slaves: Warrior-slaves and gladiators
Red Slaves: Gatherers, farmhands and distributors of meat from the hunts.
Nganga People: Only recognized Nganga are part of this people
True Judagas: Headhunter nobles who specialize in fighting with blades
War Judagas: Headhunter nobles who use weapons other than blades or bows
Stalker Judagas: Headhunter nobles who use ranged weapons; tend to be the best hunters
Seers: People who have training in psionics, but some wilders are accepted.
Beast Talkers: People who tend to animals
Sacrificers: Descendants from the group that gave their lives to keep the Oba in Gulg. A very charitable and caring people.
Earth People: Earth People have a religious belief in Elemental Earth
Fire People: Fire People have a religious belief in Elemental Fire
Air People: Air People have a religious belief in Elemental Air
Water People: Technically a people that aren’t actually alive, Water People are children who died before they take their first step. Its believed they watch over Gulg as ghosts. Some return as Revenants.
Stout People: They are generally dwarves, but inlcudes some Muls and others who prove themselves especially hardy
Chanters: A generally elven people who take strongly to Gulgian chanting and dancing
Free Born: A strictly elven and half elven People. Many Brown Elves join this People.
while a People, they are known to be isolationists.
Goliaths: A strictly Half Giant People, they are renowned for physical abilities and competitions.
Outsiders: Those who do not live in Gulg, but still hold to Gulg traditions. This People has the largest population, although they are very unorganized. As such, they are less unified, but they are still considered a People by the Scribes and Nganga.
Storytellers: Members of this people are considered near-nobles, in that they wield tremendous respect.
The Queen Scribes: The bureaucrats, guards, scholars and scribes of the cities.
Healing Tree Dagada: A healers people, specializing in injury.
Blood Makers: Another group of healers, specializing in disease and poisons.
Drummers: Those who learn the drums and chanting songs of Gulg.
Craftsmen: Anyone with crafting knowledge, excluding armorers and weapon craftsmen. Spearmakers still count as this group.
Tree Spears: Dagada guards who main responsibility is to protect Dagafaris.
Death Dealers: Weapon craftsmen, including Spearmakers if they make other weapons.
Life Watchers: Armor craftsmen
Founder Peoples: Actually 11 distinct Peoples, named after animals or plants, who hold the majority of Gulgians. It is said they are the 11 original tribes of the forest, who agreed to make a city.

Unrecognized Peoples

Veiled Alliance: Arcanist preservers, who are generally party of other Peoples, they have their own traditions in secret.
Inika: Inika’s consider themselves a People, and often act like one. That said, many of their members are part of the Outsider people.
Broken Builders: A group who believes the world needs to die, and then be reborn as a paradise. Like the Veiled alliance, they are a secret People, pretending to be other Peoples.
Dragonborn: Dray who visits gulg and hire out as mercenaries. They call themselves a people so they can be hired.

People

Dark Sun: Gulg jeffbrowntown