Dark Sun: Gulg
Like other cultures, Gulg has a complex society. It is a traditional society, in that the good of a larger group outweighs the good of an individual. That said there are complicated relations between groups and how this affects the individual. Dagada, People and Social Position are all fundamentals of Gulgian society.
Player Characters must play within specific Social Positions.
-Templar: Templars, also called Nganga, in Gulg are its protectors against supernatural, spiritual and cultural dangers. They have a high social status in that they wield tremendous, although still limited authorities. Nganga are Investigator, Judge and Executioner all in one. Because of this, and the supernatural rituals done to them, they sometimes physically shake. These “shakes” are very intimidating to other Gulgians. Also, Templars gain Favor with each other and the Oba. They can use this favor to accomplish things and gain boons. It is said a Nganga never commits murder, because their kills are always justified.
-Dune Trader: While not all Dune Traders are family members, in this campaign all PC’s Dune Traders will be (unless using the Mixed position). These characters are important enough in the House to have access to any basic supply they need. They can borrow items as needed.
-Drum Circle Liaison: You gain Drum Circle Protection and an Ally.
-Judaga: Judaga’s are the nobility of Gulg. They do not own property (as all property is owned by the Oba) but they tend to high social status. They can use their Fame to gain things from other people. Judaga (which means Headhunter) are all fearsome warriors, and are appointed by the Oba. As such, they tend to have nice equipment.
-Slave: Slaves in Gulg are not actually the lowest members of the class system of Gulg. Foreigners are lower, and the slaves of Gulg actually have ancient traditions. Some manifest strange abilities, although few speak of it. Also, slaves tend to relate to one another better than most folk.
-Enlightened Seer: Seers in Gulg are all Psionic. The are viewed with awe and respect, and most believe they can predict the future. Seers gain access to the Bond, a mystical union with psionic users and the Oba. The Bond often offers strange visions. Some Seers also gain Psychic Attacks. Lastly, the Seer Dagada has access to a lot of rituals and likes to give its warrior weapons.
-Returned Scion: These are Inika’s (or Ribens) who have for one reason or another, been absent from House dealings. They have a lot more freedom, but are not fully accepted yet.
-House Agent (Foreigner): These very devoted Agents are from another city, generally Tyr or Balic. They tend to have a bit more money than others, but many Gulgians will not trust them.
-Elf Wanderer: These are elves from the Sky Singer, Night Runner or Salt Stealer tribe. Some elves leave their tribe for a time and will often align themselves with House Inika. Many Gulgians actually respect elves for their abilities, as they are similar to Judagas.
-Earth, Air or Fire Dagada Warrior: Members of the Sacred Dagadas have access to nice ancestral gear from their Dagada. They are also highly respected by other Gulgians and tend to gain bonues to interactions.
-Mixed: You’ll notice that some of those positions can be mixed together. Talk to me if you are interested in this option. You will be splitting bonuses if you do this.